Summary
Overview
Work History
Skills
Hobbies
Languages
Timeline
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Guillermo Sotuyo Briva

Montevideo

Summary

Highly energetic professional with over 7 years of experience and meticulous eye for detail. Thorough understanding of gaming trends combined with expertise in various programming languages.

Overview

15
15
years of professional experience

Work History

Lead Game Designer

Ironhide Game Studio
01.2016 - Current
  • Game Designer - Iron Marines (2016 - 2019)
  • Lead Game Designer - Iron Marines Invasion (2019 - 2022)
  • Lead Game Designer - Junkworld (2022 - 2023)
  • Collaborated with game designers, artists and testers to ensure quality product delivery.
  • Developed 2D and 3D video games for PC and mobile platforms using Unity 3D.
  • Developed and implemented game levels with in-game mechanics.
  • Cultivated professional working relationships with marketing department, other design personnel and upper management.
  • Designed and implemented gameplay mechanics and interactive elements for multiple titles (Iron Marines, Iron Marines Invasion, Junkworld).
  • Mentored newly hired and junior developers in office and departmental policies and procedures.
  • Improved existing gaming engines and tools for better productivity.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.
  • Balanced and adjusted gameplay experiences to increase critical and commercial success of product.
  • Conducted regular design reviews throughout game development process.
  • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives.
  • Created core game storylines, role-play mechanics and character biographies for our video games.

Sales Rep - Apple Representative Store

Artcomputer
01.2014 - 12.2015

Payroll - Direct Deposit Deparment

Tata Consultancy Services
08.2012 - 12.2013

Sales Representative

Brilox - Inkjet Superstore
01.2009 - 08.2012

Skills

  • Reading Comprehension
  • Prioritization Skills
  • Automated Unit Testing
  • Character Design
  • Design Process Reporting
  • Bug and Issue Detection
  • Critical Thinking
  • Active Listening
  • Project Workflow Management
  • Project Requirements
  • Social Perceptiveness
  • Industry Standards
  • Learning Strategies
  • Game Prototypes
  • Time Management
  • Design Assistance
  • Quality Standards
  • Design Layouts

Hobbies

Play Videogames through different platforms

Cycling

Illustration

Languages

Spanish
Native language
English
Proficient
C2

Timeline

Lead Game Designer

Ironhide Game Studio
01.2016 - Current

Sales Rep - Apple Representative Store

Artcomputer
01.2014 - 12.2015

Payroll - Direct Deposit Deparment

Tata Consultancy Services
08.2012 - 12.2013

Sales Representative

Brilox - Inkjet Superstore
01.2009 - 08.2012
Guillermo Sotuyo Briva